Oh I have. I even used it as guideline for the Strategy Rating and Combat Effectiveness.
There is a lot of similarities, just as there is between the British and Canadian Infantry Platoons, but there is also some differences to give each its own feel.
To mention some of the differences:
- Due to the special doctrines trained by the Carrier Platoons, I gave them a special rule "Universal Carriers" instead of "Stubborn" to better reflect how they were used historically.
- Platoon Command is represented by 5 men. In fact they were 10 in all, but they only had one Carrier - and 7 motorcycles used by Orderlys. As single men on motorcycles wouldn't really fit in a game of RoE I left them out and only included the 5 men who could be transported in the Universal Carrier.
- The Platoon can include as many as 4 Carrier Sections.
- Beyond the compulsory platoon, additional Sections can be added understrength with just 2 of the 3 Carriers. The Carrier Platoon's job was to attack, so they can't take Recon units.
- Their Company Support includes Vickers MMGs, 3" Mortars and 6 Pounder Anti-tank Guns. All of these were part of the Support Company alongside the Universal Carrier Platoon (as were Pioneers). There were no snipers, so they are not allowed. As every Carrier Section carried a PIAT, it is unlikely additional Tank Hunter Teams armed with PIATs would ever be in support.
- Every Driver doubled as a mechanic and the Platoon Command included mechanics, fitters and storemen. One of the common modifications made to the Carriers were .30 and .50 caliber MGs replacing the Bren. I included this as an Additional Equipment Option.
- The Carrier Platoon could spearhead an attack or support practically any part of the Rifle Battalion. For this reason I have allowed them to choose any of the Divisional Support.