One attempt at a Serbian list (drawn heavily from the WAB Serbian list in 'Vlad the Impaler' and the DBM Book 4/22 list):
Not sure about the points costs though. Comments welcome.
Serbians (Acknowledgements to Phil Barker, John Bianchi, Dan Minculescu and Steve Schifani)
Strategy Rating: 2 Climate: Hilly
General:
Despot DL 8+2 ML 9+2 Attacks +2 Army General, Horse 60
Vojvoda DL 7+1 ML 8+1 Attacks +1 A/A Free
Up to 2 Subcommanders:
Vojvoda DL 7+1 ML 8+1 Attacks +1 Horse 65
Core:
Players may select up to 8 units from the Core Section, and must select at least 1 unit of Vlastela, 1 unit of Gusars, and 1 unit of Serbian Archers.
Vlastela Models per unit: 6-15
Order Open MR 20 Shoot 4+ Attacks 1 HtH 4 Arm 3+ Kill 4+ Hits 1 DL 7 ML 8 Pts 46
Weapons: Lance, hand weapon
Armour: Heavy armour, shield
Special Rules: Fearsome, Impetuous cavalry, Shock cavalry, Warhorses
Upgrades: May have cloth barding (+2) or metal barding (+4). Up to 1 unit can be upgraded to Bodyguards.
Gusars Models per unit: 6-12
Order Skirmish MR 20 Shoot 4+ Attacks 1 HtH 3 Arm 5+ Kill 4+ Hits 1 DL 7 ML 7 Pts 28
Weapons: Thrusting spear, composite bow, hand weapon
Armour: Shield
Special Rules: Cantabrian Circle, Feigned Flight
Upgrades: May have light armour (+2), in which case order changes to Open.
Serbian Archers Models per unit: 12-25
Order Open MR 12 Shoot 4+ Attacks 1 HtH 2 Arm 6 Kill 4+ Hits 1 DL 6 ML 7 Pts 9
Weapons: Composite bow, hand weapon
Armour: Shield
Special Rules: None.
Upgrades: Every second unit can substitute bow for heavy crossbow. They can then upgrade to Infantry Crossbowmen for a total of +5 pts (?).
Support:
For each unit selected from the Core Section, one unit can be taken from the Support Section. A maximum of 6 Support units can be taken.
Mercenary Knights Models per unit: 6-12
Order Open MR 20 Shoot 4+ Attacks 1 HtH 4 Arm 3+ Kills 4+ Hits 1 DL 7 ML 7 Pts 35
Weapons: Lance, hand weapon
Armour: Partial plate, shield
Special rules: Shock cavalry, Warhorses, Mercenaries
Voynuks Models per unit: 12-30
Order Closed MR 10 Shoot 4+ Attacks 1 HtH 3 Arm 5+ Kill 4+ Hits 1 DL 6 ML 7 Pts 11
Weapons: Thrusting spear, hand weapon
Armour: Light armour, shield.
Special Rules: None.
Upgrades: May upgrade to heavy armour (+2); may take halberd instead of thrusting spear (+1).
Arriere-ban Models per unit: 20-50
Order Closed MR 10 Shoot 5+ Attacks 1 HtH 2 Arm N/A Kill 4+ Hits 1 DL 5 ML 6 Pts 4
Weapons: Improvised weapons
Armour: None
Special Rules: Levies
Light Guns Up to 2
Order Closed MR 10 Shoot 4+ Attacks 1(per crew) HtH 3 Arm 6 Kill 4+ Hits 1 DL 7 ML 7 Pts: 81
Weapons: Hand Weapons
Armour: Light armour
Special Rules: Light Gun Range 90cm, Kill 2+, 1 shot, D6 hits on formed units; no
ARM save, only one hit against skirmishers unless at 30cm range or less (D6 Hits).
Skirmish:
For each unit taken from the Core Section, one unit can be taken from the Skirmish section. A maximum of three skirmish units can be taken.
Krayishnici Models per unit: 8-15
Order: Skirmish MR 12 Shoot 4+ Attacks 1 HtH 2 Arm 6 Kill 4+ Hits 1 DL 6 ML 6 Pts 10
Weapons: Composite bow, hand weapon
Armour: Buckler
Special Rules: Scouts
Upgrades: May take Two-handed Weapons (+3)
Handgunners Models per unit: 8-15
Order: Skirmish MR 12 Shoot 4+ Attacks 1 HtH 3 Arm 6 Kill 4+ Hits 1 DL 7 ML 7 Pts 15
Weapons: Handgun, hand weapon
Armour: Light armour
Special Rules: None
Upgrades: None